Sphero Edu - Getting Started
Links
Sphero Edu App
Write programs with blocks or JavaScript.
Sphero Play App
Control robot with facial expressions & more.
Important
- Each Sphero Mini takes ~60 minutes for a full charge.
- Each charge will last ~20-60 minutes.
- The robot charges with USB. You will need your laptop or a brick (not provided).
- You will need a cell phone, with the Sphero Edu App, logged in as an Educator.
- At least 2 robots per instructor are recommended.
Troubleshooting
If you get a “Session expired” error on login, clear your cache and try again:
- From a Home screen, tap the Arrow icon to display all apps.
- Navigate: Settings > Apps & notifications > App info.
- Tap the Sphero Edu app. Tap Storage. Tap Clear cache.
OR un-install the app from the webstore and re-install it.
Unboxing Sphero Mini
- Take off outer plastic bag and discard.
- Take off outer plastic ring and discard.
- Take off tape on opposite sides and discard.
- Take plastic box off paper box.
- Open paper box.
- Remove inner white divider and legal guide; discard.
- Remove and discard tie from USB cord.
- Keep bag of bowling pins in paper box.
- Pinch plastic base to remove clear plastic cover.
- Pry robot off sticky dot base (keep sticky dot on base).
- Remove clear plastic from around robot; discard plastic.
Charging Sphero Mini
- Press gently on centerline of robot, extract robot core.
- Insert mini USB end into robot core.
- Insert standard USB end into laptop (or outlet brick, not provided).
- Lights will come on when charging.
- Allow about 60 minutes to fully charge.
After charging
- Disconnect USB charging cord.
- Put robot core back into shell and push 2 shell halves together.
Set Up (First Time)
- Ensure robot is charged and outer cover is on.
- Ensure Bluetooth is enabled on phone.
- Ensure Location is enabled on phone.
- Open Sphero Edu app.
- Register your account.
- Log in to the app.
- Follow Let’s get started for an overview.
- Create a first program, use default name.
- Click “start” and allow it to access your location.
- Select Robot Type “Sphero Mini”.
- Tap nearby robot to connect. Allow Firmware to update.
Using Sphero
- Ensure robot is charged and outer cover is on.
- Ensure Bluetooth and Location is enabled on phone.
- Log in to Sphero Edu app.
- To change color or aim the robot: Lower Icon Bar / Last Icon, Far Right
- To run programs: Lower Icon Bar / Second Icon (“Programs”)
Creating Programs
- Login to the app.
- Click Programs / + Create.
Note: If you create a program with blocks, it will show you the JavaScript. If you create in JavaScript, it does not automatically generate a block view.
Animal Toss
In the Animal Toss game, a group of students toss a Sphero and guess a random animal based on sound. Guessing wrong means you have to act out the animal. The program reads accelerometer data, and if the robot feels > 3G, it will play a random animal sound on the instructors mobile app. Animals include: Alligator, Bear, Bird , Cat, Chicken, Cow, Dog, Dolphin, Donkey, Duck, Elephant, Frog, Horse, Horse Gallop, Lion, Monkey, Pig, Rooster, Sea Lion, Sheep, Tiger, Whale.
Hello Bearcat!
async function startProgram() {
await speak("Hello Bearcat", true);
setMainLed({ r: 0, g: 103, b: 71 });
setSpeed(60);
await delay(2);
setSpeed(0);
}
Bearcat Square
async function startProgram() {
setMainLed({ r: 0, g: 103, b: 71 });
await speak("Hello Bearcat - I can make a square", true);
await delay(1);
for (var _i1 = 0; _i1 < 4; _i1++) {
setMainLed(getRandomColor());
await Sound.Game.Coin.play(true);
await roll((getHeading() + 90), 60, 1);
await delay(1);
}
}
Sphero Mini x 30
Acknowledgements
Many thanks for the generous support from Northwest Missouri State University.
Copyright
© 2018 Denise Case, Northwest Missouri State University